I am experienced working on several game projects both solo and in larger teams. I am proficient with development tools such as Unreal Engine, Unity, and Godot, as well as the programming languages C++ and C#.
I also programmed this website, check it out!
March - June 2024
Description:
A dungeon crawler showcased at Gotland Game Conference 2024 featuring turn-based combat on a hex grid.
Competencies:
- AI enemies
- A* pathfinding
- Turn-based combat
- Unreal Engine blueprints
January - March 2025
Description:
Four games with unique prompts made in eight weeks.
Competencies:
- Unity
- Godot
- Prototyping
September - October 2023
Description:
A recreation of Tetris for the GameBoy, programmed in C++.
Competencies:
- File reading/writing
- Tile systems
- C++
December 2023
Description:
A cube rendered in real time with shader code written on the website shadertoy.
Competencies:
- Real-time rendering pipeline
- Linear algebra
- GLSL
Febuary 2024
Description:
Implementation of the A* algorithm in C++ with an interface to edit the simulated scenario.
Competencies:
- A* pathfinding
- Algorithm visualization
- C++
April - May 2023
Description:
Gold Fishing is a game in which you try to steal gold from a dragon using a fishing rod and an invisibility cloak.
Competencies:
- Product ownership
- Game design
- Scrum
- C#
Febuary - March 2024
Description:
An adventure horror experience, with stylistic inspiration from the PS1 era.
Competencies:
- Unreal Engine blueprints
- Level design
- Player guidance
- Environmental storytelling
January - March 2023
Description:
An infinite survival shmup in space where the player needs to manage two types of threats. Asteroids and ghosts.
Competencies:
- Game design
- Unity
- Scrum
- C#